It has only eight cartridges per magazine, but the reload speed is always the same no matter how many shots have been fired. Shotgun The shotgun is a multiplayer only weapon that can be slow, but does a lot of damage at close range. This weapon is also less accurate than the assault rifle, but it is a better weapon overall. Short bursts are required to make this gun more accurate, but it is useless against vehicles, buildings, and buildings terminals. It does more damage than the assault rifle, but it has the same magazine capacity. This weapon is versatile, but isn't suited for attacks on vehicles, buildings, and buildings terminals. In multiplayer it is used by troopers by default.Ĭondor Minigun The condor minigun is a weapon used by GDI and NOD officers. This weapon is weak, but fairly accurate and is used by GDI and NOD infantry soldiers. Its large drum magazine of 100 bullets allows players to spray at will. In multiplayer this weapon is available to all classes and can be used to fight when the player runs out of ammo.Īssault Rifle The assault rifle is the basic infantry weapon. In missions where ammunition is rare this weapon can be helpful, and the fact that it is silenced allows players to use some stealth. It has infinite ammo and reloads after 12 shots. Silenced Pistol This weapon is the default weapon of the game. As a diversion from traditional first-person gameplay, players are allowed to drive familiar Command & Conquer vehicles and enter structures originally featured in the real-time strategy game, such as Tiberium Refineries, Power Plants, Barracks, War Factories, and others. Weapons are all pulled from the fiction of Command & Conquer, including basic assault rifles, Gatling guns, flamethrowers, rocket launchers, and various Tiberium-based weapons that can be picked up from Nod soldiers or weapon caches. However, the levels aren't completely open, as there are clear paths to take and specific objectives placed on the HUD. Havok is placed in a relatively open environment with objectives marked on the Electronic Video Assistance (or EVA), which acts basically as a map and navigation system. GameplayRegardless of the fact that Renegade is part of the Command & Conquer universe, the game plays similarly to other first-person games. Unfortunately a former member of Dead Six (and former love interest of Havok's) is now working for Nod, forcing him to choose between his duty and his feelings. Nod has captured the GDI's top three Tiberium research scientists, and Havok's mission is to go and rescue them before Nod kills them or worse, coerces them into developing dangerous Tiberium-based technology. It's not long before the ship's commander reluctantly has him released in order to be sent on a rescue mission. After disobeying direct orders and going on an unauthorized solo mission, Havok is thrown in the brig of the command ship he operates for insubordination. The story picks up with Havok saving a GDI convoy from an ambush by the Brotherhood of Nod, and attacking a Nod base. Originally, this character was simply the anonymous Commando unit from Command & Conquer, but his demeanor and voice acting (performed by series composer Frank Klepacki) made him a fan favorite. The player controls of Nick "Havok" Parker, a member of the "Dead Six" special forces unit of the Global Defence Initiative. The game, unlike its many predecessors, is a first-person shooter, taking place in the original Tiberium universe, towards the end of the First Tiberium War. OverviewCommand & Conquer: Renegade was released on Februas a PC exclusive.
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